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3D Studio Max Modeling and Animation

課程簡介 課程內容提綱 課程習作舉例 申請持續進修基金 課程時間表

Intro to 3D MAX
  • 3D MAX user interface
  • Menu bar
  • Tab panel
  • Viewports
  • Keyboard shortcuts

Units

  • Setting the units
  • Construction grid
Controlling objects
  • Naming objects & object colour
  • Controlling object display
  • Object groups

Selecting object

  • Select tool & select by region
  • Irregular selections sets
  • Selecting object by name
  • Lock & unlock selections sets
Working with files
  • Saving files
  • Merging files
  • Importing file from other application
  • Exporting file to other application
Configuring viewports
  • Viewport properties & controls
  • Viewport configuration

Standard primitives

  • Box
  • Cylinder
  • Cone
  • Tube
  • Teapot
  • Sphere
  • Torus
  • Plan
  • Creating object with precision
Advance primitives
  • Chamfer box
  • Chamfer cylinder
  • Foliage
  • Railing
  • Stair
  • Door
  • Window
Editing object
  • Moving object
  • Restricting axis
  • Rotating object
  • Uniform scaling object
  • Non-uniform scaling object
  • Transform type in
  • Placing object with precision
  • Copy object
  • Mirror object
  • Array object
  • Spacing object tool

  Boolean operations

  • Union
  • Subtract
  • Intersect
  • Proboolean operation

Splines

  • Drawing splines
  • Vertex controls
  • Editing splines
  • Additional spline commands
  • Extrude splines
  • Lathe splines
  • Bevel splines
 

Lofting

  • Lofting with splines
  • Lofting alone a path
  • Modifying lofted objects

Deformation lofted object

  • Scale deformation
  • Fit deformation

Modifiers

  • Edit Mesh
  • Bend
  • Taper
  • Twist
  • FFD 2x2x2
  • FFD 3x3x3
  • FFD 4x4x4
Lights
  • Omni lights & default light
  • Free spot lights
  • Target spot lights
  • Free directional lights
  • Target directional lights
  • Sky lights
  • Light lister
  • Changing light type

lluminating

  • Turning light on/off
  • Excluding object
  • Intensity & colour
  • Hotspot & falloff
  • Turning shadows on/off
  • Raytraced shadows & shadow map
  • Creating optical effects using raytraced materials
  • Projector map
Creating camera
  • Target camera & active camera view
  • Adjusting camera parameters
  • Free camera
  • Placing camera
  • Clipping plan

Materials

  • Material editor & material library
  • Assigning a material to an object
  • Basic material parameters
  • Material mapping
  • Importing bitmaps
  • Glass
  • Mirror
  • Water
  • Bump map
  • Assign difference materials on a single object
Rendering
  • Render types
  • Render setting
  • Place photographed characters into render scenes
Animation
  • Overview of animation
  • Linking object together
  • Assigning pivot point
  • Reducing frames
  • Slowing Animations
  • Rescaling time
  • Setting the frame rate and time code
  • Using track view to control animation
  • Animating along a path
  • Animating camera
  • Animating lights
  • Animating object materials
  • Walk through animation
  • Render animation